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Mikayla Wells
Digital Media & Illustration
Lospital (Unreal Engine 4)
A short game experience created during the Fall 2022 Introduction to Game Design with Unreal Engine 4 by Code Coven. Made on a team of Three (Charlotte Pines, Shannon Chou, and Mikayla Wells), I primarily handled research and collection of assets as well as designing the Morgue level.
Title: Lospital
Summary/Elevator Pitch:
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Lospital is an atmospheric horror game with the illusion of choice baked into every player interaction. It's a commentary about something.
Gameplay Summary:
Our game is a dungeon crawler that takes place in an abandoned hospital. Players are forced to wander the maze-like interior of the hospital and solve randomly encountered puzzle rooms to proceed.
Experience Goals & Design Pillars
experience goals:
Isolation of player character
Sense of achievement by the end
Rewarding progress with [lobster]
Design pillars:
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Spooky atmospheric vibes: liminal spaces, obscured pathway, hidden corners to explore
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Puzzle based exploration: problem solving, creative solution
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Trial and error friendly
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Illusion of choice
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