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Lospital (Unreal Engine 4)

A short game experience created during the Fall 2022 Introduction to Game Design with Unreal Engine 4 by Code Coven. Made on a team of Three (Charlotte Pines, Shannon Chou, and Mikayla Wells), I primarily handled research and collection of assets as well as designing the Morgue level.

Title: Lospital 

 

Summary/Elevator Pitch:

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Lospital is an atmospheric horror game with the illusion of choice baked into every player interaction. It's a commentary about something. 

 

Gameplay Summary:

Our game is a dungeon crawler that takes place in an abandoned hospital. Players are forced to wander the maze-like interior of the hospital and solve randomly encountered puzzle rooms to proceed. 

 

Experience Goals & Design Pillars

experience goals:

Isolation of player character

Sense of achievement by the end

Rewarding progress with [lobster]


 

Design pillars:

  • Spooky atmospheric vibes: liminal spaces, obscured pathway, hidden corners to explore

  • Puzzle based exploration: problem solving, creative solution

  • Trial and error friendly

  • Illusion of choice

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